Youtube in ECML content
Introduction
This wiki explains the design and implementation to make able to add YouTube videos in between slides while creating content.
Background
With the help of the video plugin org.ekstep.video-1.x
, a content creator is made able to add/upload videos directly from Google Drive or by providing direct url of an mp4 video from online.
It is rendered using content-player's VideoPlugin.js
and org.ekstep.videorenderer-1.x core plugin
.
Problem Statement
Currently, in the content editor, a user can add/upload video only from Google drive or via direct URL of an mp4 video from online.`
* Creator cannot add YouTube video
* Limitations in the size of the video.
* Size of ecar
file shoots up if there are more videos added in the content.
Key Design Problems
Currently, at the player's end, the uploaded video is rendered using HTML5 `<video>...</video>` tag. This does not allow us to add YouTube video to `src` attribute of `video` tag since YouTube does not work that way.
This forces us to go for a different helper function or a stable third-party library to make sure the content is rendered across all platforms.
Also, to comply with YouTube Licensing, a creator can add YouTube content to the resource only through Generic Editor
.
it is an external content. cannot be added to the ECML content
Solution 1- Existing LessonBrowser plugin
When a user is trying to add a YouTube video from the new drop-down menu called `Add YouTube`, the existing `LessonBrowser` plugin will be invoked which has the video to show only YouTube content that were published on `Generic Editor`
Cons:
Existing LessonBrowser
does not support single select unless modified and also it is tightly coupled.
Solution 2 - A new plugin - ResourceBrowser
In the Content Editor
, a new plugin Resource browser
will be created to allow single select
.
and on the renderer
side, we can use a third-party library called video.js
to handle YouTube videos. This workflow is currently being using in Content-Player
in org.ekstep.videorenderer-1.x
plugin. We can use the same tested logic to implement in org.ekstep.video-1.x
plugin.
We can identify with the use of regular expression if the source of the video is YouTube and call a different createVideoElement
function which uses video.js
to create a <video>
tag.
This will become an HTML5 element rather than an Iframe
and makes sure it can be rendered across platforms and devices.
Cons:
- Requires altogether an additional plugin
- Makes it a little complicated for the creator providing them with additional filter features.
Solution 3 - Using existing `org.ekstep.video-x.x` plugin
When the Add video
is triggered, the pop up will contain another tab to search/browse for already published YouTube resources on the platform. And in another tab, the existing workflow where the creator adds drive/mp4/WebM videos will remain unchanged.
We can make use of the existing org.ekstep.video-x.x
plugin and modify it to make able the creator to look for YouTube videos with a minimal search option.
The creator can select a single video at a time and add it to the stage which is similar to the existing flow that a creator takes while adding a Drive/MP4 videos.
And on the renderer side, we can use a third-party library called video.js
to handle YouTube videos. This workflow is currently being using in Content-Player
in org.ekstep.videorenderer-1.x
plugin. We can use the same tested logic to implement in org.ekstep.video-1.x
plugin.
We can identify with the use of regular expression if the source of the video is YouTube and call a different createVideoElement
function which uses video.js
to create a <video>
tag.
This will become an HTML5 element rather than an Iframe
and makes sure it can be rendered across platforms and devices with backward compatibility.
We will also make use of the default messaging that YouTube provides when a video is not available or there is no internet.
Pros
- There is only a little deviation from the current workflow.
- Minimum work required compared to the previous two solutions.
ecar
is bundling withorg.ekstep.video-1.x
plugin. So it will contain the required rendered code. So it will work on both new and old apps.
Conclusion.
As discussed in the design review meeting, #Solution 3 is chosen as a most viable solution.
The solution should also take care of the following:
- Bumping up of YouTube version compatibility
- Suitability/pragma field to address external content
- Licensing of Youtube and ECML content. We have to update the license and it should have both ECML(CC by) & Youtube(standard/CC by)