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Detailed Event Description

Code Block
languagetypescript
  /**
   * Emit an event when the max attempts are exhausted
   * @param {RendererState} state - RendererState
   */
  emitMaxAttemptsExhausted(state: RendererState) {
    // this.rendererState.isMaxAttemptExhausted = true;
    const desc = 'Max attempts are exhausted';
    const event = new Event(EventType.MAX_ATTEMPT_EXCEEDED, {}, desc, 0);
    this.emit(event);
  }


  /**
   * Emit an event when the max time is exhausted
   * @param {RendererState} state - RendererState
   */
  emitMaxTimeExhausted(state: RendererState) {
    // this.rendererState.isDurationExpired = true;
    const desc = 'Max attempts are exhausted';
    const event = new Event(EventType.MAX_TIME_EXCEEDED, {}, desc, 0);
    this.emit(event);
  }

  /**
   * Emit an event when the warning time started
   * @param {RendererState} state - RendererState
   */
  emitShowWarningTime(state: RendererState) {
    // this.rendererState.showWarningTime = true;
    const desc = 'Warning time started';
    const event = new Event(EventType.SHOW_WARNING_TIME, {}, desc, 0);
    this.emit(event);
  }

/**
 * Emit an event when user answers the question and showFeedBack is ON for a question set
 * @param {RendererState} state - RendererState
 */
  emitShowFeedBack(state: RendererState) {
    // this.rendererState.showWarningTime = true;
    const desc = 'Show feedback popup';
    const data = {
      isCorrect: true
    }
    const event = new Event(EventType.SHOW_FEEDBACK, data, desc, 0);
    this.emit(event);
  }

/**
 * Emit an event when feedback popup closes, with the next question data
 * @param {RendererState} state - RendererState
 * @param {Question} question - Question
 */
  emitNavigateToNextQuestion(state: RendererState, question: Question) {
    const event = new Event(EventType.NAVIGATE_TO_NEXT_QUESTION, question, '', 0);
    this.emit(event);
  }

/**
 * Emit an event to the renderer to navigate to the next question
 * @param {RendererState} state - RendererState
 * @param {string} nextSection - The id of the next section.
 */
  emitSectionCompleted(state: RendererState, nextSection: string) {
    // this.rendererState.isSectionCompleted = true;
    const data = {
      activeSection: state.activeSection,
      nextSection: nextSection
    }
    const event = new Event(EventType.SECTION_COMPLETED, data, '', 0);
    this.emit(event);
    // this.rendererState.activeSection = this.rendererState.sections[this.rendererState.sectionIndex];
  }

/**
 * Emit an event to the renderer when the player crashed
 * @param {RendererState} state - RendererState
 */
  emitPlayerCrashed(state: RendererState) {
    const data = {
      crashType: '',
      error: '',
    }
    const event = new Event(EventType.PLAYER_CRASHED, data, '', 0);
    this.emit(event);
  }


/**
 * It emits an event to the renderer on internet connection lost
 * @param {RendererState} state - RendererState
 */
  emitInternetConnectionError(state: RendererState) {
    this.persist({});
    const data = {
      isConnected: false,
    }
    const event = new Event(EventType.INTERNET_CONNECTION_ERROR, data, '', 0);
    this.emit(event);
  }

/**
 * Emit an event when player is ready to exit
 * @param {RendererState} state - The state of the renderer.
 * @param {boolean} [isForcefulExit=false] - boolean to indicate forceful exit
 */
  emitExit(state: RendererState, isForcefulExit: boolean = false) {
    this.rendererState = state;
    const data = {
      isForcefulExit,
    }
    const event = new Event(EventType.PLAYER_EXIT, data, '', 0);
    this.emit(event);
  }


/**
 * Emit an event to the renderer
 * @param {RendererState} state - The current state of the renderer.
 * @param {string} error - The error message to be displayed.
 * @param {string} errorCode - The error code that will be used to identify the error.
 */
  emitContentError(state: RendererState, error: string, errorCode: string) {
    const data = {
      error,
      errorCode
    }
    const event = new Event(EventType.CONTENT_ERROR, {}, '', 0);
  }

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