Introduction
This report provides details of DIKSHA usage in terms of QR code Scans, Content Downloads, and Content Play. All the graphs show the usage status per day. This report is updated every day. The data and dashboards are state specific.
JTBD
- Jobs To Be Done: As a state admin, I want to have a look at various aspects of ETB such as consumption failures, etc.
- User Personas: The logged in users who have State Admin role, Report Viewer role can access this report.
- System or Environment: Works on for desktops with Chrome browser only.
Requirement Specifications
This report will have 2 fields i.e; graph and Table. Below are the details
Graphs
QR Code Scans per day: This graph shows total no of QR code scans, per day.
% Failed QR code scans per day: This graph shows the percentage of faild QR code scans, per day.
Content Download per day: This graph shows the total number of content downloaded (from app), per day.
Content Plays (Portal and APP) per day: This graph shows the total no of times contents are played (on Portal and App), per day.
Hours of content played per day: This graph shows the total number of hours for which content are played (on Portal and App), per day.
Table
Date | Total QR Scans | Successful QR Scans | Failed Scans | Percentage (%) of Failed QR Scans | Total Content Downloads | Total Content Plays on App | Total Devices that played content on App | Content Play Time on App (in hours) | Total Content Plays on Portal | Content Play Time on Portal (in hours) | Total Content Plays | Total Content Play Time (in hours) |
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Description: This report provides details of Diksha usage in terms of QR code Scans, Content Downloads, and Content Play, All the graphs show usage status per day. This report is updated every day.
Data Fields
Date: Date when data is captured.
Total QR Scans: Total number of scans for the particular day
Logic: Total no. of scans done on QR codes which are allocated to the specific state (irrespective of whether the QR code is linked to a Textbook or not)
Successful QR Scans: Total number of QR code scans which rendered content successfully upon scan
Logic: Scans of the QR Codes where: QR Code is present in a Textbook created in the state tenant AND the textbook section to which QR Code is mapped has content linked in it.
Failed Scans: Total number of scans for which the user did not get any linked content
Logic: QR Code is allocated to the state but not present in any Textbook OR QR Code is present in a Textbook created in the state tenant AND the Textbook section to which QR Code is mapped has NO content linked in it
Percentage (%) of Failed QR Scans: Percentage of failed scans
Logic: Failed Scans / Total QR Scans
Total Content Downloads: Total number of contents downloaded on a specific day
Logic: The content is downloaded either by scanning a state-specific QR code OR accessed through a Textbook created in the state tenant (by navigating from the Textbook). If a content is downloaded directly through a search, then it is NOT counted.
Total number of Content Plays on App: Total number of contents played on the App (which includes both online content plays and downloaded content plays)
Logic: Total no of times content is played (online or downloaded content) where the content is played either by scanning a state-specific QR code OR accessed through a Textbook created in the state tenant (by navigating from the Textbook). If a content is accessed and played either directly through a search OR from Recently Viewed section in App, then it is NOT counted. If same content is played multiple times, all the plays are included in the total count.
Total unique devices that played content on App: Overall in how many devices did the content has been played.
Logic: Unique count of devices which played a content - for all the content calculated in the logic detailed in "Total number of Content Plays on App"
Total time of Content Play on App (in hours):
Logic: Total time (in hours) spent on a content play - for all the content calculated in the logic detailed in "Total number of Content Plays on App"
Total number of Content Plays on Portal: Total number of content played on the portal
Logic: Total number of contents played where the content is played either by searching a state-specific QR code OR accessed through a Textbook created in the state tenant (by navigating from the Textbook). If a content is accessed and played either directly through a search then it is NOT counted. If same content is played multiple times, all the plays are included in the total count.
Total unique devices that played content on Portal: Overall in how many devices did the content has been played.
Logic: Unique count of devices which played a content - for all the content calculated in the logic detailed in "Total number of Content Plays on Portal"
Total time of Content Play on Portal (in hours):
Logic: Total time spent (in hours) on a content play - for all the content calculated in the logic detailed in "Total number of Content Plays on Portal"
Total number of Content Plays: Total no of content played both on App and the Portal
Logic: Total number of Content Plays on App + Total number of Content Plays on Portal
Total time of Content Play including both app and portal (in hours):
Logic: Total time of Content Play Time on App (in hours) + Total time of Content Play Time on Portal (in hours)
Note:
- The report should be generated on a daily basis with the previous day data.
- In this report, all the values should be generated based on QR code scans or ETB which are linked to that specific state.
Localization Requirements
UI Element | Description | Language(s)/ Locales Required |
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NA | NA | NA |
Telemetry Requirements
Event Name | Description | Purpose |
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Non-Functional Requirements
Performance / Responsiveness Requirements | Load/Volume Requirements | Security / Privacy Requirements |
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NA | NA | NA |
Impact on other Products/Solutions
Product/Solution Impacted | Impact Description |
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NA | NA |
Impact on Existing Users/Data
User/Data Impacted | Impact Description |
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NA | NA |
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